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Enchanting
Status effects
Every status effect, what causes it and what it does.
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Status effects
Absorption
Positive
Grants temporary yellow hearts that absorb damage before your real health. They do not regenerate.
Bad Luck
Negative
Worsens fishing loot quality. Like Luck, it has no survival source.
Bad Omen
Negative
Triggers a raid when you enter a village. Since 1.21 it converts into Raid Omen at the village boundary rather than starting the raid instantly.
Blindness
Negative
Reduces your view to a few blocks and prevents sprinting. The Warden and suspicious stew both inflict it.
Conduit Power
Positive
Combines Water Breathing, Night Vision underwater and Haste. Granted automatically near an activated conduit.
Darkness
Negative
Pulses the screen to near-total black. The Warden and the sculk shrieker inflict it to disorient you in the Deep Dark.
Dolphin's Grace
Positive
Increases swimming speed sharply while you stay near a dolphin. It cannot be bottled.
Fire Resistance
Positive
Grants complete immunity to fire, lava and blaze fireballs. Essential for Nether exploration and for building near lava.
Glowing
Negative
Outlines the entity so it can be seen through walls by everyone. Spectral arrows are the survival source.
Haste
Positive
Increases mining and attack speed by 10% per level. A beacon set to Haste transforms large excavation projects.
Health Boost
Positive
Adds 4 extra maximum health per level. The extra hearts disappear when the effect ends.
Hero of the Village
Positive
Gives large discounts on villager trades and occasional gifts from villagers. Awarded for defeating a raid.
Hunger
Negative
Drains the hunger bar far faster than normal. Rotten flesh is the usual culprit.
Infested
Negative
Gives a chance to spawn silverfish when you take damage. Introduced with the ominous trial spawner effects in 1.21.
Instant Damage
Negative
Deals damage immediately. Undead mobs are healed by it instead, which makes it useless against skeletons and zombies.
Instant Health
Positive
Restores health immediately rather than over time. Against undead mobs it does the opposite and deals damage.
Invisibility
Positive
Makes you invisible, though worn armour, held items and arrows stuck in you remain visible. Most mobs notice you from much closer.
Jump Boost
Positive
Raises jump height by roughly half a block per level and reduces fall damage by the extra height gained.
Levitation
Negative
Pushes you upward continuously. When it ends you fall — shulkers use it to kill you with fall damage.
Luck
Positive
Improves fishing loot quality. There is no survival-mode source in Java Edition.
Mining Fatigue
Negative
Slows mining dramatically — at level III, breaking a block by hand takes ten times longer. Elder guardians inflict it to protect ocean monuments.
Nausea
Negative
Warps and wobbles the screen. It does no damage but makes precise movement genuinely difficult.
Night Vision
Positive
Lights everything to full brightness regardless of the actual light level. It does not stop mobs spawning — it only lets you see them.
Oozing
Negative
Spawns two slimes when you die. One of the 1.21 ominous effects.
Poison
Negative
Drains health over time but never kills — it stops at half a heart. Cave spiders and pufferfish are the common sources.
Raid Omen
Negative
Starts a raid at the position where you gained it, shortly after you enter a village with Bad Omen.
Regeneration
Positive
Restores health steadily over time. It is the most efficient healing in the game when you have time to wait.
Resistance
Positive
Reduces all incoming damage by 20% per level. At Resistance V you take no damage at all from most sources.
Saturation
Positive
Restores hunger and saturation instantly. In survival it comes only from suspicious stew.
Slow Falling
Positive
Makes you fall slowly and removes fall damage entirely. It is the safest way to descend a mountain or use an elytra.
Slowness
Negative
Reduces movement speed by 15% per level. At high levels you are effectively rooted in place.
Speed
Positive
Increases walking, sprinting and swimming speed by 20% per level, and widens your field of view slightly.
Strength
Positive
Adds 3 extra melee damage per level. It does not affect bows, tridents thrown at range, or fall damage.
Trial Omen
Negative
Turns nearby trial spawners into ominous trial spawners, making trial chambers harder and their loot better.
Water Breathing
Positive
Stops your air bar from draining underwater. Combined with a conduit it makes ocean monuments straightforward.
Weakness
Negative
Reduces melee damage by 4 per level. It is also the first half of curing a zombie villager.
Weaving
Negative
Spawns cobwebs where you die and lets you move faster through cobwebs while active.
Wind Charged
Negative
Releases a wind burst when you die, knocking back everything nearby.
Wither
Negative
Drains health over time and, unlike Poison, will kill you. The health bar turns black while it is active.