Overview
Strength adds a flat bonus to every melee swing, and flat bonuses behave very differently from percentage ones: the weaker your weapon, the more dramatic the effect. A stone sword under Strength II hits harder than an unenchanted diamond sword, which is why the potion is the cheapest possible upgrade for an early-game player heading somewhere dangerous. On a fully enchanted netherite sword the same bonus is a smaller share of the total, but it is still the difference between a two-hit and a one-hit kill on several common mobs, and one-hit kills are what keep a fight from turning into a scrum. What it does not touch is worth knowing precisely, because the misconception costs lives: bows, thrown tridents, crossbows and fall damage are all unaffected, and so is the mace's fall bonus. It is a melee-only buff, full stop. Blaze powder is the ingredient, which ties the potion to a Nether trip you were probably making anyway, and blaze powder also fuels the brewing stand — bring back a stack of rods and you have both the fuel and the recipe. For a wither fight or a raid, Strength plus a golden apple is the standard two-bottle opening.
Melee fights you have chosen in advance — a raid, a wither summon, a woodland mansion, or clearing a trial chamber — where a one-hit kill on each mob keeps you from being surrounded.
Adds 3 extra melee damage per level. It does not affect bows, tridents thrown at range, or fall damage.
Strength is a beneficial status effect. The plain potion of it runs for 180 seconds.
You will see it as an inventory icon in the top-right corner with a countdown, plus a trail of particles in the effect's colour — faint rather than absent when a beacon or a conduit applied it. Only a beacon keeps it running without end, projected across its range.
How to get it
Brew blaze powder into an Awkward Potion for a 3:00 Potion of Strength; redstone extends it to 8:00 and glowstone dust gives Strength II for 1:30. A 3-tier beacon offers Strength as a primary power, and a full 4-tier pyramid can run it at level II.
Tips
- It does nothing for a bow or a thrown trident, so an archer build gains more from Power than from any potion.
- Each blaze rod makes 2 blaze powder, so a stack of rods covers both brewing-stand fuel and a long run of Strength potions.
- Drink the extended 8:00 version before a raid rather than the 1:30 level II; raids outlast short potions almost every time.
- See how to beat the Wither — Strength II and a netherite axe is the fastest melee opening there.
What each level does
The number in a command is one lower than the level you see: Strength II is amplifier 1. Here is each level:
You cannot reach past II legitimately, though a command will set it as high as 255.
| Level | Effect |
|---|---|
| I | +3 melee damage |
| II | +6 melee damage |
Properties
A base potion lasts 180 seconds. Redstone extends it to 480 seconds, and glowstone trades duration for a second level, dropping it to 90 seconds. A splash potion of either keeps three quarters of that duration on the thrower. A bucket of milk removes it, at the cost of every other effect you have running. Bows, thrown tridents and fall damage are unaffected.
- Level II
- 90 s
- Available from a beacon
- Yes
- Particle colour
- #932423
- Removed by
- Milk
Potion durations
Brewing is where most players meet Strength. The base potion runs 180 seconds; adding redstone dust extends it to 480, and glowstone dust raises the level instead, which costs duration and leaves 90 seconds. You cannot have both on one potion.
| Potion | Base | Extended | Level II |
|---|---|---|---|
| Drinkable | 180 s | 480 s | 90 s |
| Splash | 135 s | 360 s | 68 s |
| Lingering | 45 s | 120 s | 23 s |
Where it comes from
Strength comes from Potion of Strength and Beacon.
- Potion of Strength
- Beacon
Command
Cheats on, this applies Strength I for half a minute. That final digit is the amplifier — 1 gives you level II.
Give the effect
/effect give @s minecraft:strength 30 0Clear it
/effect clear @s minecraft:strengthGuides and tools that cover this
Frequently asked questions
How long does Strength last?
Base 180 seconds, extended 480 seconds, level II 90 seconds.
How do I get rid of Strength?
Drink milk. It clears this and every other effect you are carrying.
Is Strength good or bad?
It is a beneficial effect, so it is worth keeping running.
What does Strength II do?
Strength II gives +6 melee damage.
