Overview
A copper and tuff complex of interconnected combat rooms, corridors and reward vaults, generating throughout the Overworld underground. Trial spawners release a fixed wave of mobs scaled to the number of players, then go inert, which makes chambers repeatable rather than a one-time clear. Killing waves drops trial keys that open vaults for loot. Inserting an ominous bottle upgrades spawners and vaults into their ominous versions, harder fights with better rewards, and the ominous vault is the only source of the heavy core for the mace.
Properties
- Dimension
- Overworld
- Rarity
- Uncommon
- Y level
- underground, generally between about Y=-40 and Y=0
- Added in
- 1.21
Notable loot
Mobs found here
What to watch out for
- Trial spawners scale their waves to the number of players present
- Breezes knock you into lava, dispensers and traps
- Dispenser and arrow traps built into corridors
- Ominous trials are substantially harder
