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Mace

Mace

Weapons
Stack size
1
Durability
500
Attack damage
6
Attack speed
0.6/s

Overview

The Mace rewrites how fall damage works: instead of hurting you, it becomes the damage you deal. A normal swing is a modest 6 damage at a slow 0.6 attacks per second, worse than an iron sword. Drop onto a target while holding it and the smash attack adds 4 damage for each of the first 3 blocks fallen, 2 for each block from the fourth to the eighth, and 1 for every block after that — and your own fall damage is cancelled entirely. A 20-block drop therefore lands around 40 damage before enchantments, enough to one-shot almost anything in the Overworld, and the shockwave knocks nearby mobs away. Added in 1.21, it is built from a Heavy Core and a Breeze Rod, which means one full ominous trial-chamber run before you can hold one. Density raises the per-block bonus, Breach cuts through armour, and Wind Burst — a trial-chamber-only enchantment — bounces you back into the air on a successful smash so you can chain hits. Pair it with a Wind Charge thrown at your own feet and you get height on demand, which turns the mace from a situational novelty into a genuine PvP and boss weapon.

Burst damage from above and a fall-damage cancel in one item: dropping into a mob crowd, ending a raid captain in a single hit, or descending a shaft you would otherwise need a water bucket for.

Mace is a weapon item in Minecraft Java Edition 1.21.4. Durability is 500. An anvil plus Breeze Rod restores it; two worn copies can also be merged.

It can be enchanted, which is usually worth doing before heavy use. It is unstackable. The recipe calls for Heavy Core and Breeze Rod.

It is not used in any crafting recipe.

How to get it

Craft it from 1 Heavy Core and 1 Breeze Rod. The heavy core comes only from ominous vaults in trial chambers, at roughly a 4.5% chance per ominous vault, so expect several chamber runs. See the trial chambers guide.

Tips

  • The smash only triggers on a fall of at least 1.5 blocks, and only if you are still falling when the hit connects.
  • Throw a wind charge straight down to launch yourself, then hit on the way back down — that is the standard mace combo.
  • Repair it with a Breeze Rod on an anvil; its 500 durability drains fast because every smash costs extra.
  • Wind Burst comes only from ominous vault loot, so keep looting chambers even after the mace itself is built.

Version notes

Added in 1.21 (Tricky Trials) along with the breeze, the heavy core and the Density, Breach and Wind Burst enchantments.

Damage and attack speed

Mace deals 6 damage per hit and swings 0.6 times a second, which works out at 3.6 damage per second when every swing is fully charged.

A swing that lands before the cooldown bar refills deals a fraction of that, so waiting for the bar is worth more than clicking faster.

That is 4 hits to kill a zombie or a creeper, the same for a skeleton, and 3 hits for a spider.

Properties

Mace lasts 500 uses before it breaks, and Breeze Rod repairs it on an anvil. Two worn copies can also be merged, on an anvil or a grindstone. Unbreaking III roughly quadruples the lifespan, and Mending replaces the repair cost with experience. Its enchantability of 15 decides how good the enchanting table's offers are: the higher the number, the more often a level-30 table offers the top-tier enchantment rather than a weak one. Mace does not stack — each one occupies an inventory slot of its own.

Damage per second
3.6
Enchantability
15
Repaired with
Breeze Rod
Category
Weapons

Crafting recipe

Crafting Table

Heavy Core
Breeze Rod
Mace

Mace

Enchantments it can take

8 enchantments can be applied to Mace: Bane of Arthropods, Breach, Density, Fire Aspect, Mending, Smite, Unbreaking, and Wind Burst.

Mending and Wind Burst are treasure enchantments and never appear at an enchanting table — they come from loot chests, fishing or villager trades only.

Guides and tools that cover this

Frequently asked questions

How do you make Mace in Minecraft?

Mace is crafted from Heavy Core and Breeze Rod.

What is the stack size of Mace?

Mace does not stack at all. Every one you carry takes an inventory slot of its own, which is the practical limit on how many you take on a trip.

How much damage does Mace do?

6 damage per fully charged hit, at 0.6 attacks per second — 3.6 damage per second. Density V adds 2.5 damage for every block you fall before the hit, and Strength II adds 6 more.

How much durability does Mace have?

Mace has 500 durability, and can be repaired on an anvil with Breeze Rod.

Can Mace be enchanted?

Yes — 8 enchantments apply to it, at an enchanting table with fifteen bookshelves, or from an enchanted book on an anvil. Mending is usually the one worth hunting for, because it removes the repair cost entirely.